-Behavior Pattern-
1.If the chim(a) do not eat foods for a certain period of time, it begins to search for food more actively(Drive Reduction).
2.Sensory neurons that detect food and obstacles.
3.Run away from predator(player)
4.Neocoartical level 2.5
5.Solve difficult problems to eat food
6.visual neurons to see
7.walk , use hand to hang on
-Neocoartical level ★★-
Simple signal exchange with other bodies
Manipulate motor neurons using surrounding objects through abstract thinking
Manipulate surrounding things to solve problems
-Interaction-
Control joystick to move player , feed and attack
Go back to AAI page -> AAI Link
Available on 2029
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